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[EoW] Hero Ideas
FireeyeDate: Thursday, 2008-07-24, 0:20 AM | Message # 1
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Well, i'm running out of hero ideas for my AoS after around 7 heros.
If anyone got an hero idea, i would be pleased if you write it down here.
The requirements are the following
- shouldn't be a DotA Hero
- 2 active abilites (4 level)
- 1 passive ability (4 level)
- Ultimate (3 level)
- describe all Spells detailed
- no spells like "instant kill of target enemy"
- also tell which model should be used (only standart WC3 Models, due i want to keep the map as small as possible)
Credits will of course be given to the poster of heros used.


 
RazmatazDate: Thursday, 2008-07-24, 4:09 PM | Message # 2
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Could you give information on what heroes and their abilities are like so far, so they don't get duplicated?

 
FireeyeDate: Thursday, 2008-07-24, 5:15 PM | Message # 3
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Sure thing, gonna add the heros 1 by 1.

Name: Fire Brute
Model: Units\Creeps\LavaSpawn\LavaSpawn.mdl
Tactic: Offensive Caster

Active 1
Fireball
Launches a fireball flying towards target location, will explode on enemy contact or when location reached.
Damage depends on level and distance to explosion, will also knock all enemy units within range.
DamageLevel = 25. + (level * 50.)
DamageRange = DamageLevel*(1-((Distance-64)/MaxRange))

Active 2
Ignite
Sets the enemy on fire dealing 10 + (Level*5) Damage / sec for 10 seconds, furthermore slows the enemy by the factor of 3

Passive: Split
Grants 20/3 + (level 10/3)% Chance to split on attack. The splitted Fire Brute will life for 30 seconds.

Ultimate
Final Burn
Creates a Jail of flames, the Fire Brute deals 50% of its health * 0.75 + (level * 0.25) to enemy units within range.
When there are more than 1 enemy within range the damage will be splitted.

Name: Undead Life Bringer
Model: units\undead\Banshee\Banshee.mdl
Tactic: Support

Active 1
Unholy Berserk
Increase the attack speed by 20 + (level * 5) % for 10 seconds at the cost of 90 + (level * 10) health.

Active 2
Unholy Life
Transfer 25 + (level * 25) health from the caster to the target unit.

Passive
Soul absorbation
Grants 2.5 + (level * 2.5) % every 7.5 seconds to gain 5 + (level * 5) % of a corpse max health. (Only creeps)

Ultimate
Soul Transfer
Takes 75% of the casters current health to fire death coils on any unit near the caster. (Max 12 units)
Damage = 75%(Health)/UnitsInRange
Friendly units will be healed by [Damage * (1 + (level * 0.25))] and enemies suffer [Damage * ( 1.25 + (level * 0.1))] damage




Message edited by Fireeye - Thursday, 2008-07-24, 5:25 PM
 
Darkt3mpl3rDate: Friday, 2008-07-25, 5:43 PM | Message # 4
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Name: Travindanza
Subname: Necromancer
Model: units\undead\Necromancer\Necromancer.mdl
Assignation: Supporter/Nuker

- Each unit kill gives 1 soul, each hero kill gives 2 souls.
- In order to capture souls, Necromastery must be at least on level 1.

Active 1:

Dark Summoning

Travindanza uses his black magic to summon minor/moderate/strong/powerful creatures of the darkness.
Each cast there is a chance to summon a meele, ranged or magical skellektion.

- Meele ((5 - 15)*level) damage, (125+(50*level)) HP, 305 Movementspeed
- Archer ((7.5 - 18)*level) damage, (75+(35*level)) HP, 280 Movementspeed, (350+(15*level)) Attackrange
- Mage [(5 - 12)+(5*level)] damage, (80+(20*level) HP, 290 Movementspeed, 250 Attackrange, Able to cast various spells, depending on level.
- Mage Spells: Chainlightning, Manadrain, Slow ( Remember that all these spells only have a minor effect and have to be casted by your own ! )

Lasts: 25 seconds.
Cooldown: 15 seconds.
Manacost: (80+(20*level))
------------------------
Active 2:

Soul Enforcement

Coats Travindanza's attacks with corruption. Deals [(6*level) + (Soulcap * ((level/2)/1.75))] bonus damage.

Cooldown: (Maxlevel - (level-1))
Manacost: (8+(4*leve)) & 1 soul

------------------------
Passive:

Necromastery ( I choosed DISBTN to save MSI and to make it look passive )

Passively increases the mana regeneration by 0.25 for each soul.
Passively increases the duration of summons by (5*level) seconds.
Passively increases the amount of maximum captured souls by (7*level).
Passviely decreases the cooldown of redemption by (5*level) seconds.

------------------------
Ultimate:

Redemption
Travindanza releases all his captured souls, dealing enormous damage to all nearby enemy units.
Each soul deals (60+(20*level)) damage. 450 Radius.
Each soul is being released in a interval of 0.75 seconds.
The Necromancer channels until every souls are depleted.

Look-A-Like: A soul ( missile ) comes out of the body of the necromancer, travelling towards to his target in a parabola movement. After the first second the missile flies straight to the target, going out of the parabola movement.
Example Picture; I_are_a_picturrr!

Manacost: (300+(150*level))
Cooldown: 120 seconds.


 
JonNnyDate: Sunday, 2008-07-27, 6:36 PM | Message # 5
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Heyhey , as mentioned i offer you to use abilitys of an old project i started. Its the "footman" like map which contains 7 complete Heros and 6 which were under construction
I really like some of these abilitys and i think its a real shame to let them fall into oblivion.

Decide on your own which you want to use or whatever , your decision
i could suggest you some i really like smile
"Mind Teleportation" of the Keeper
"Repair" f the Tinker
"Wind Rush" of the Blademaster
Taurenchiefes Ultimate (no title)
... and some more but im too lazy xD

But i definetely suggest not to use any of the triggers or scripts of the spells in there >.< just a bunch of crap

Attachments: PROJECT.w3x (247.3 Kb)


 
HankyDate: Monday, 2008-07-28, 3:21 AM | Message # 6
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Well I also got a hero idea for a vampire hero. Here we go:

Name: Vampire Lord
Model: "units\undead\HeroDreadLord\HeroDreadLord"
Tactics: Offensive Melee

Blood Run - For this spell you can look at hiveworkshop.com there I got a spellpack where the spell is. Click Me

Life Leech - Well the typical passive ability for a vampire wink

Dark Slave - You can turn creeps and non hero units in zombies and stuff like that. If they are conrollable is your choice but I would prefer something like a pet, that they cant be controlled but they attack automaticly and follow the vampire hero.

Ultimate:
Blood Rage - I have two imaginations of this ability:
1.) You are over a short time very fast and strong something like berserker.
2.) Every hit the vampire lord make let his attackspeed be faster but just focus at one unit. When the vampire attack a other unit the
attackspeed will be again normal.



Made by Smoe reworked by GiR aka Darkt3mpl3r
 
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