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Clan NgO Forums » Discussions » Junk Yard » [GUI] Thecheeselover old and new spell pack (This is all my spell pack or just alone spell.)
[GUI] Thecheeselover old and new spell pack
TheCheeseLoverDate: Saturday, 2008-11-22, 5:27 AM | Message # 1
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This is just a new thread for check my progress and for put my spell pack, just that biggrin .

1:My first spell pack ( Lightning )

This is my first spell pack. There is a lot of leak but it's working. My spell pack is based on the lightning. sad

2:My second spell pack ( Random )

This is my second spell pack. There is a like 3/10 leak or less. Some ideas are not very good. smile


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Darkt3mpl3rDate: Sunday, 2008-11-23, 1:42 AM | Message # 2
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same spellpacks..

 
HankyDate: Sunday, 2008-11-23, 10:48 PM | Message # 3
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Well sorry, but currently I would as Moderator just reject your spellpack. There are some reasons for it:
- the spells leak
- they arent MPI or MUI
- there is no documentation
- most spell tooltips are just to short

It would be nice if you fix the above.



Made by Smoe reworked by GiR aka Darkt3mpl3r
 
TheCheeseLoverDate: Sunday, 2008-11-23, 10:51 PM | Message # 4
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Oops sorry.

1:My first spell pack ( Lightning )

Added (2008-11-23, 10:51 Pm)
---------------------------------------------
Im not very good at that but what is MPI and MUI?


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HankyDate: Sunday, 2008-11-23, 10:55 PM | Message # 5
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MPI: A spell is castable once per player at the same time
MUI: A spell is unlimited times at same time castable

I hope that explain the two words good enough.



Made by Smoe reworked by GiR aka Darkt3mpl3r
 
TheCheeseLoverDate: Sunday, 2008-11-23, 11:04 PM | Message # 6
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Yes, is there a way to do MPI in GUI and that way will be not too long?

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HankyDate: Sunday, 2008-11-23, 11:19 PM | Message # 7
Lieutenant colonel
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Well just use arrays.


Made by Smoe reworked by GiR aka Darkt3mpl3r
 
TheCheeseLoverDate: Sunday, 2008-11-23, 11:45 PM | Message # 8
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Ok im really noob but, what is arrays :D?

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HankyDate: Monday, 2008-11-24, 0:09 AM | Message # 9
Lieutenant colonel
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Well go to the varaible editor and create there a variable as array. Then use the triggering player number as index.


Made by Smoe reworked by GiR aka Darkt3mpl3r
 
TheCheeseLoverDate: Tuesday, 2008-12-02, 0:07 AM | Message # 10
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Thanks I was searching how to do this in my map :D.

Added (2008-12-02, 0:07 Am)
---------------------------------------------
Hi! I have a little question. How to do an easy index, in a different trigger, with a knockback in GUI? Exemple of the knockback:
Event: Every 0.01 seconde of the game time

Action: Move BOB to position of BOB offset by 10 facing Roger angle


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Message edited by TheCheeseLover - Tuesday, 2008-12-02, 4:54 AM
 
HankyDate: Friday, 2008-12-05, 3:30 PM | Message # 11
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Well just look for example at this spell. There is a good use of index in GUI.


Made by Smoe reworked by GiR aka Darkt3mpl3r
 
TheCheeseLoverDate: Friday, 2008-12-05, 11:28 PM | Message # 12
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So your index was integer A? biggrin

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Darkt3mpl3rDate: Saturday, 2008-12-06, 0:00 AM | Message # 13
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No, Integer A is the loop integer. Example_Size is the actual Index of the spell.

 
Clan NgO Forums » Discussions » Junk Yard » [GUI] Thecheeselover old and new spell pack (This is all my spell pack or just alone spell.)
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