[GUI] Thecheeselover old and new spell pack
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TheCheeseLover | Date: Saturday, 2008-11-22, 5:27 AM | Message # 1 |
![TheCheeseLover](/avatar/00/00/016804.gif) Sergeant
Group: Users
Messages: 22
Status: Offline
| This is just a new thread for check my progress and for put my spell pack, just that . 1:My first spell pack ( Lightning ) This is my first spell pack. There is a lot of leak but it's working. My spell pack is based on the lightning. 2:My second spell pack ( Random ) This is my second spell pack. There is a like 3/10 leak or less. Some ideas are not very good. ![smile](http://src.ucoz.net/sm/1/smile.gif)
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Darkt3mpl3r | Date: Sunday, 2008-11-23, 1:42 AM | Message # 2 |
![Darkt3mpl3r](/avatar/32/570804.jpg) Sergeant
Group: Administrators
Messages: 35
Status: Offline
| same spellpacks..
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Hanky | Date: Sunday, 2008-11-23, 10:48 PM | Message # 3 |
![Hanky](/avatar/20/2725-204751.png) Lieutenant colonel
Group: Moderators
Messages: 116
Status: Offline
| Well sorry, but currently I would as Moderator just reject your spellpack. There are some reasons for it: - the spells leak - they arent MPI or MUI - there is no documentation - most spell tooltips are just to short It would be nice if you fix the above.
Made by Smoe reworked by GiR aka Darkt3mpl3r
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TheCheeseLover | Date: Sunday, 2008-11-23, 10:51 PM | Message # 4 |
![TheCheeseLover](/avatar/00/00/016804.gif) Sergeant
Group: Users
Messages: 22
Status: Offline
| Oops sorry. 1:My first spell pack ( Lightning ) Added (2008-11-23, 10:51 Pm) --------------------------------------------- Im not very good at that but what is MPI and MUI?
Yay I have a signature. You suck. :D
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Hanky | Date: Sunday, 2008-11-23, 10:55 PM | Message # 5 |
![Hanky](/avatar/20/2725-204751.png) Lieutenant colonel
Group: Moderators
Messages: 116
Status: Offline
| MPI: A spell is castable once per player at the same time MUI: A spell is unlimited times at same time castable I hope that explain the two words good enough.
Made by Smoe reworked by GiR aka Darkt3mpl3r
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TheCheeseLover | Date: Sunday, 2008-11-23, 11:04 PM | Message # 6 |
![TheCheeseLover](/avatar/00/00/016804.gif) Sergeant
Group: Users
Messages: 22
Status: Offline
| Yes, is there a way to do MPI in GUI and that way will be not too long?
Yay I have a signature. You suck. :D
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Hanky | Date: Sunday, 2008-11-23, 11:19 PM | Message # 7 |
![Hanky](/avatar/20/2725-204751.png) Lieutenant colonel
Group: Moderators
Messages: 116
Status: Offline
| Well just use arrays.
Made by Smoe reworked by GiR aka Darkt3mpl3r
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TheCheeseLover | Date: Sunday, 2008-11-23, 11:45 PM | Message # 8 |
![TheCheeseLover](/avatar/00/00/016804.gif) Sergeant
Group: Users
Messages: 22
Status: Offline
| Ok im really noob but, what is arrays :D?
Yay I have a signature. You suck. :D
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Hanky | Date: Monday, 2008-11-24, 0:09 AM | Message # 9 |
![Hanky](/avatar/20/2725-204751.png) Lieutenant colonel
Group: Moderators
Messages: 116
Status: Offline
| Well go to the varaible editor and create there a variable as array. Then use the triggering player number as index.
Made by Smoe reworked by GiR aka Darkt3mpl3r
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TheCheeseLover | Date: Tuesday, 2008-12-02, 0:07 AM | Message # 10 |
![TheCheeseLover](/avatar/00/00/016804.gif) Sergeant
Group: Users
Messages: 22
Status: Offline
| Thanks I was searching how to do this in my map :D. Added (2008-12-02, 0:07 Am) --------------------------------------------- Hi! I have a little question. How to do an easy index, in a different trigger, with a knockback in GUI? Exemple of the knockback: Event: Every 0.01 seconde of the game time Action: Move BOB to position of BOB offset by 10 facing Roger angle
Yay I have a signature. You suck. :D
Message edited by TheCheeseLover - Tuesday, 2008-12-02, 4:54 AM |
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Hanky | Date: Friday, 2008-12-05, 3:30 PM | Message # 11 |
![Hanky](/avatar/20/2725-204751.png) Lieutenant colonel
Group: Moderators
Messages: 116
Status: Offline
| Well just look for example at this spell. There is a good use of index in GUI.
Made by Smoe reworked by GiR aka Darkt3mpl3r
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TheCheeseLover | Date: Friday, 2008-12-05, 11:28 PM | Message # 12 |
![TheCheeseLover](/avatar/00/00/016804.gif) Sergeant
Group: Users
Messages: 22
Status: Offline
| So your index was integer A?
Yay I have a signature. You suck. :D
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Darkt3mpl3r | Date: Saturday, 2008-12-06, 0:00 AM | Message # 13 |
![Darkt3mpl3r](/avatar/32/570804.jpg) Sergeant
Group: Administrators
Messages: 35
Status: Offline
| No, Integer A is the loop integer. Example_Size is the actual Index of the spell.
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