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Forum moderator: JonNny, Hanky  
Clan NgO Forums » Discussions » Flood Dimension » A second spell pack for NgO
A second spell pack for NgO
InferiorDate: Wednesday, 2009-03-18, 9:47 PM | Message # 16
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well i would do it but i can't at the moment. i have to wait for darktempler giving me member status.

I'm just one of those wannabe nerds who want to create a map
 
Darkt3mpl3rDate: Wednesday, 2009-03-18, 11:49 PM | Message # 17
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done.

 
InferiorDate: Thursday, 2009-03-19, 0:52 AM | Message # 18
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thx templer

now my spell pack. it uses Hankys CostumInterface and his MainFunction library.
it Includes some little systems and my own index system.

This pack includes 5 spells.
- Final Crush
- Dark Pulse
- Lunar Glyphe
- Slippy Run
- Cross Thrust

It may be possible that you know some of them from dota. I apologize for my bad english and my bad triggering.

If you want some information about the spells download the map and test them biggrin

If there any bugs or leaks tell me.

i hope you enjoy it

Click to Download--->>>My Spell Pack<<<---

~ Inferior


I'm just one of those wannabe nerds who want to create a map

Message edited by Inferior - Thursday, 2009-03-19, 8:53 PM
 
TheCheeseLoverDate: Friday, 2009-03-27, 10:58 PM | Message # 19
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Your spell pack is very good, but I will not use the 2 spells of the warden. But it still very good. smile gj
Try to use the same dummy for all spells and remove models unit: like fog, warden dummy, ect. ( Make a special effect on the dummy it's same as models. wink )

PS: For the warden you can just use no dummy: Create unit (ID of the warden) for player 14 (passive I think).
After:
call addAbility invulnerable

call addAbility ( I don't remember the name but it is the spell of one fly in the other spell that I always don't remember the
name.(Insect hero in undead) )

Set color of last created unit = red

call unit animation walk

I need more time for my spells because I have to many exams and projects. ( private school. :D)


Yay I have a signature. You suck. :D

Message edited by TheCheeseLover - Saturday, 2009-03-28, 2:16 PM
 
InferiorDate: Thursday, 2009-04-02, 9:58 PM | Message # 20
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well actually new spells are added and lunar glyphe is removed

I'm just one of those wannabe nerds who want to create a map
 
JonNnyDate: Thursday, 2009-04-02, 10:45 PM | Message # 21
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Inferior, i really like your Spells they are great
didnt expect such a high quality pack smile
But i do not like Final Crush that much because of pausing the target and making it invulneable

Else , i took a really short look at your code
i recognized you used "if .x != GetUnitX(.caster) and .y != GetUnitY(.caster) then" as the condition of creating a warden effect
that does mean if the unit moved exactly into x or y direction you wouldnt created the dummies, change the "and" to "or"

btw , now you got member status and your posting a link? why dont you upload it ?


 
InferiorDate: Saturday, 2009-04-04, 4:58 PM | Message # 22
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here is the new version of my spellpack

actually i removed Lunar Glyphe and added 3 new spells. More spells will follow.

now contains:
- Final Crush
- Cross Thrust
- Dark Pulse
- Slippy Run
NEW:
- Photosynthetic Skin
- Purification
- Counter Helix

I hope u like it

Download it here ---->>>My Spellpack<<<----

PS: Thx Jonny, but tell me how to attach the map to the message without posting a link....

~Inferior


I'm just one of those wannabe nerds who want to create a map

Message edited by Inferior - Saturday, 2009-04-04, 5:06 PM
 
JonNnyDate: Tuesday, 2009-04-07, 0:11 AM | Message # 23
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Your new spells look good smile
i like the Purification effect

But the counter helix knockback looks weird because you do not update the x and y values for the position of the unit
if the unit is blocked it looks really strange
nah hard to explain what i mean , illl try to illustrate ^.^

b = blocker
k = knockbacked unit
- = nothing
would look like this

------------kk
-----------kbbk
>>kkkkkkbbkkkkk>>
------------bb

but better looks this way

-------------kkkkkkkkkkkk>>
-----------kbb
>>kkkkkkbb
------------bb

Attachments: upload.bmp (725.6 Kb)


 
InferiorDate: Tuesday, 2009-04-07, 7:02 PM | Message # 24
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thx jonny but im a bit confused by what you want to tell me there wacko wacko wacko

and i cant upload at a map at attach file. message: "illegal image formate"


I'm just one of those wannabe nerds who want to create a map
 
-BerzekeR-Date: Tuesday, 2009-04-07, 8:11 PM | Message # 25
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Try to zip it, and then upload biggrin
 
InferiorDate: Tuesday, 2009-04-07, 9:19 PM | Message # 26
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doesnt work. i convert it to an archive but it gives me the same message "illegal image format"

i use winrar but i think it doesnt matter


I'm just one of those wannabe nerds who want to create a map
 
JonNnyDate: Tuesday, 2009-04-07, 9:37 PM | Message # 27
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If you dont know what i mean iill get concrete

change this in your motion method

Code
            set .x = .x + .dtmp*Cos(.angle*3.1415/180)
              set .y = .y + .dtmp*Sin(.angle*3.1415/180)

to

Code
            set .x = GetUnitX(.target) + .dtmp*Cos(.angle*3.1415/180)
              set .y = GetUnitY(.target) + .dtmp*Sin(.angle*3.1415/180)


 
InferiorDate: Wednesday, 2009-04-08, 6:49 PM | Message # 28
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or if i just add this to the method

Code
set .x = GetUnitX(.target)
set .y = GetUnitY(.target)

i think this would stick to what you mean too


I'm just one of those wannabe nerds who want to create a map
 
Clan NgO Forums » Discussions » Flood Dimension » A second spell pack for NgO
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