A second spell pack for NgO
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Inferior | Date: Wednesday, 2009-03-18, 9:47 PM | Message # 16 |
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| well i would do it but i can't at the moment. i have to wait for darktempler giving me member status.
I'm just one of those wannabe nerds who want to create a map
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Darkt3mpl3r | Date: Wednesday, 2009-03-18, 11:49 PM | Message # 17 |
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| done.
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Inferior | Date: Thursday, 2009-03-19, 0:52 AM | Message # 18 |
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| thx templer now my spell pack. it uses Hankys CostumInterface and his MainFunction library. it Includes some little systems and my own index system. This pack includes 5 spells. - Final Crush - Dark Pulse - Lunar Glyphe - Slippy Run - Cross Thrust It may be possible that you know some of them from dota. I apologize for my bad english and my bad triggering. If you want some information about the spells download the map and test them If there any bugs or leaks tell me. i hope you enjoy it Click to Download--->>>My Spell Pack<<<--- ~ Inferior
I'm just one of those wannabe nerds who want to create a map
Message edited by Inferior - Thursday, 2009-03-19, 8:53 PM |
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TheCheeseLover | Date: Friday, 2009-03-27, 10:58 PM | Message # 19 |
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Group: Users
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| Your spell pack is very good, but I will not use the 2 spells of the warden. But it still very good. gj Try to use the same dummy for all spells and remove models unit: like fog, warden dummy, ect. ( Make a special effect on the dummy it's same as models. ) PS: For the warden you can just use no dummy: Create unit (ID of the warden) for player 14 (passive I think). After: call addAbility invulnerable call addAbility ( I don't remember the name but it is the spell of one fly in the other spell that I always don't remember the name.(Insect hero in undead) ) Set color of last created unit = red call unit animation walk I need more time for my spells because I have to many exams and projects. ( private school. :D)
Yay I have a signature. You suck. :D
Message edited by TheCheeseLover - Saturday, 2009-03-28, 2:16 PM |
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Inferior | Date: Thursday, 2009-04-02, 9:58 PM | Message # 20 |
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| well actually new spells are added and lunar glyphe is removed
I'm just one of those wannabe nerds who want to create a map
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JonNny | Date: Thursday, 2009-04-02, 10:45 PM | Message # 21 |
Lieutenant
Group: Moderators
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| Inferior, i really like your Spells they are great didnt expect such a high quality pack But i do not like Final Crush that much because of pausing the target and making it invulneable Else , i took a really short look at your code i recognized you used "if .x != GetUnitX(.caster) and .y != GetUnitY(.caster) then" as the condition of creating a warden effect that does mean if the unit moved exactly into x or y direction you wouldnt created the dummies, change the "and" to "or" btw , now you got member status and your posting a link? why dont you upload it ?
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Inferior | Date: Saturday, 2009-04-04, 4:58 PM | Message # 22 |
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| here is the new version of my spellpack actually i removed Lunar Glyphe and added 3 new spells. More spells will follow. now contains: - Final Crush - Cross Thrust - Dark Pulse - Slippy Run NEW: - Photosynthetic Skin - Purification - Counter Helix I hope u like it Download it here ---->>>My Spellpack<<<---- PS: Thx Jonny, but tell me how to attach the map to the message without posting a link.... ~Inferior
I'm just one of those wannabe nerds who want to create a map
Message edited by Inferior - Saturday, 2009-04-04, 5:06 PM |
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JonNny | Date: Tuesday, 2009-04-07, 0:11 AM | Message # 23 |
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| Your new spells look good i like the Purification effect But the counter helix knockback looks weird because you do not update the x and y values for the position of the unit if the unit is blocked it looks really strange nah hard to explain what i mean , illl try to illustrate ^.^ b = blocker k = knockbacked unit - = nothing would look like this ------------kk -----------kbbk >>kkkkkkbbkkkkk>> ------------bb but better looks this way -------------kkkkkkkkkkkk>> -----------kbb >>kkkkkkbb ------------bb
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Inferior | Date: Tuesday, 2009-04-07, 7:02 PM | Message # 24 |
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| thx jonny but im a bit confused by what you want to tell me there and i cant upload at a map at attach file. message: "illegal image formate"
I'm just one of those wannabe nerds who want to create a map
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-BerzekeR- | Date: Tuesday, 2009-04-07, 8:11 PM | Message # 25 |
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| Try to zip it, and then upload
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Inferior | Date: Tuesday, 2009-04-07, 9:19 PM | Message # 26 |
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| doesnt work. i convert it to an archive but it gives me the same message "illegal image format" i use winrar but i think it doesnt matter
I'm just one of those wannabe nerds who want to create a map
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JonNny | Date: Tuesday, 2009-04-07, 9:37 PM | Message # 27 |
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| If you dont know what i mean iill get concrete change this in your motion method Code set .x = .x + .dtmp*Cos(.angle*3.1415/180) set .y = .y + .dtmp*Sin(.angle*3.1415/180) to Code set .x = GetUnitX(.target) + .dtmp*Cos(.angle*3.1415/180) set .y = GetUnitY(.target) + .dtmp*Sin(.angle*3.1415/180)
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Inferior | Date: Wednesday, 2009-04-08, 6:49 PM | Message # 28 |
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| or if i just add this to the method Code set .x = GetUnitX(.target) set .y = GetUnitY(.target) i think this would stick to what you mean too
I'm just one of those wannabe nerds who want to create a map
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