Monday, 2024-05-20, 5:22 AM


Main
Registration
Login
Welcome Guest | RSS  
[ New messages · Members · Forum rules · Search · RSS ]
  • Page 1 of 1
  • 1
Forum moderator: JonNny, Hanky  
Clan NgO Forums » Discussions » Flood Dimension » Need a JASS teacher, not a joke!!! (I would have a JASS teacher because im not learning at all!!)
Need a JASS teacher, not a joke!!!
TheCheeseLoverDate: Monday, 2008-11-24, 0:06 AM | Message # 1
Sergeant
Group: Users
Messages: 22
Reputation: 0
Status: Offline
HI!

Im just posting this thread for have a JASS teacher because im really bad for write some JASS and all the tutorials I read didnt help me! So please TEACHE ME JASS. I can can cry you know. sad ''lol''.

Bye biggrin


Yay I have a signature. You suck. :D
 
HankyDate: Monday, 2008-11-24, 1:05 AM | Message # 2
Lieutenant colonel
Group: Moderators
Messages: 116
Reputation: 9
Status: Offline
Well if I would have more time, I would to it sure. But currently Im to busy to help you but maybe Darkt3mpl3r or someone can help you.


Made by Smoe reworked by GiR aka Darkt3mpl3r
 
Darkt3mpl3rDate: Monday, 2008-11-24, 4:14 PM | Message # 3
Sergeant
Group: Administrators
Messages: 35
Reputation: 4
Status: Offline
I suggest you to read through codes, convert GUI triggers to JASS and look at the changes. That's how I learned the basics of JASS.

Try to use some custom functions and call it seperatly in GUI functions via `call customscript´.

I can help you learning the basics of JASS. But keep in mind that it will take some time to fully handle JASS.

First of all you should download JASS New Gen Pack ( JNGP can be found @ www.wc3campaigns.com ) which helps your writing functions and enhance Syntax Checker + Highligther


 
TheCheeseLoverDate: Friday, 2008-11-28, 4:58 AM | Message # 4
Sergeant
Group: Users
Messages: 22
Reputation: 0
Status: Offline
So, can you be my ''teacher''? biggrin

And I have 2 question: 1: Do Jass Craft is good for basic Jass?

2:Do Jass new gen pack can change or bug my WC3 world editor?


Yay I have a signature. You suck. :D
 
JonNnyDate: Friday, 2008-11-28, 1:08 PM | Message # 5
Lieutenant
Group: Moderators
Messages: 50
Reputation: 6
Status: Offline
Yes , Jass Craft is good if you want to find functions but you dont need it when using the New Gen Pack
It does not change your Editor , its like "another" one , you can use both
Did not really hear about some major bugs


 
TheCheeseLoverDate: Sunday, 2008-11-30, 1:49 AM | Message # 6
Sergeant
Group: Users
Messages: 22
Reputation: 0
Status: Offline
Darkt3mpl3r can you make a little spell really easy for me in JASS or VJASS please :D.

Question1: What is the difference between VJASS and JASS?

Question2: Do you know why wc3 campaign dont work?


Yay I have a signature. You suck. :D

Message edited by TheCheeseLover - Sunday, 2008-11-30, 5:11 PM
 
Darkt3mpl3rDate: Sunday, 2008-11-30, 8:18 PM | Message # 7
Sergeant
Group: Administrators
Messages: 35
Reputation: 4
Status: Offline
Quote (TheCheeseLover)
Darkt3mpl3r can you make a little spell really easy for me in JASS or VJASS please :D.

Sure I can. But I don't see a point how does this helps you. As I already mentioned you better create a well written GUI spell and convert it too JASS. Take a look how the script is build up and contact me again how to improve from GUI-converted JASS to well written JASS.

Quote (TheCheeseLover)
Question1: What is the difference between VJASS and JASS?

It's compiled JASS. In vJASS you have the power to do object-oriented programming (OOP), which includes structs, libraries, textmacros and more.

Quote (TheCheeseLover)
Question2: Do you know why wc3 campaign dont work?

Wc3c experienced a lot of downtime these days. Just try in 3 or 4 days.


 
TheCheeseLoverDate: Monday, 2008-12-01, 4:16 AM | Message # 8
Sergeant
Group: Users
Messages: 22
Reputation: 0
Status: Offline
I want a little spell in JASS or VJASS for learn about it. I am not learning with translating GUI to JASS. Because when i want to try some thing, I always have a mistake. dry

Added (2008-12-01, 4:16 Am)
---------------------------------------------
I have a question what do that custom script ''Custom script: local location udg_SpecialPoint'' in that trigger

Cast Electric Cone
Evénements
Unité - A unit Initie l'effet d'une compétence
Conditions
(Ability being cast) Egal à Electric Cone
Actions
Custom script: local location udg_SpecialPoint
Set SpecialPoint = (Target point of ability being cast)
Set Ba_Interruption[(Player number of (Owner of (Casting unit)))] = FALSE
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
Si - Conditions
((Casting unit) is alive) Egal à TRUE
Alors - Actions
Animation - Play (Casting unit)'s Sa_AnimChannel[(Player number of (Owner of (Triggering unit)))] animation
Sinon - Actions
Do nothing
Wait 0.15 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
Si - Conditions
Ba_Interruption[(Player number of (Owner of (Casting unit)))] Egal à TRUE
Alors - Actions
Skip remaining actions
Sinon - Actions
Do nothing
Set TempPoint3 = SpecialPoint
Set TempPoint1 = (Position of (Casting unit))
For each (Integer A) from 1 to 6, do (Actions)
Boucle - Actions
Set TempPoint2 = (TempPoint1 offset by 40.00 towards ((Angle from TempPoint1 to TempPoint3) + (17.50 - ((Real((Integer A))) x 5.00))) degrees)
Unité - Create 1 Projectile Electric Cone for (Owner of (Casting unit)) at TempPoint2 facing ((Angle from TempPoint1 to TempPoint2) + (0.00 + (17.50 - ((Real((Integer A))) x 5.00)))) degrees
Unité - Turn collision for (Last created unit) Off
Unité - Move (Last created unit) instantly to TempPoint2
Custom script: call UnitAddAbility( GetLastCreatedUnit(), 'Amrf')
Animation - Change (Last created unit) flying height to (Real((Point-value of (Last created unit)))) at 1000.00
Groupe unité - Add (Last created unit) to UG_Projectiles
Custom script: call RemoveLocation( udg_TempPoint2 )
Custom script: call RemoveLocation( udg_TempPoint1 )
Custom script: call RemoveLocation( udg_TempPoint3 )
Custom script: set udg_SpecialPoint = null
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
Si - Conditions
((Casting unit) is alive) Egal à TRUE
Alors - Actions
Animation - Reset (Casting unit)'s animation
Sinon - Actions
Do nothing
Déclencheur - Turn on Main Spell Periodic <gen>

I took that trigger from the map Battle Mages


Yay I have a signature. You suck. :D
 
Clan NgO Forums » Discussions » Flood Dimension » Need a JASS teacher, not a joke!!! (I would have a JASS teacher because im not learning at all!!)
  • Page 1 of 1
  • 1
Search:

Clan NgO © 2024Powered by uCoz