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Forum moderator: JonNny, Hanky  
Archers X
JonNnyDate: Tuesday, 2008-09-09, 10:43 PM | Message # 16
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I would be happy about a Changelog or at least a rough description what different
Why dont you just call a timer when the unit casts shadowmelt which checks if the Unit is invivible draining mana till is has no more or is visible again?
I hope you ment that a unit will GET an item with winning in the area


 
HankyDate: Wednesday, 2008-09-10, 1:22 PM | Message # 17
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Well how JonNny said the shadowmeld spell would be really easy to make. Just create a ability which drain mana so long the ability is activated but remove all effects of the spell. And then just add a trigger which make the unit visible and invisble. That shouldnt be to hard. Its always better to make stuff alone ;). And how JonNny already said where's the changelog :P.


Made by Smoe reworked by GiR aka Darkt3mpl3r
 
AnominesDate: Monday, 2008-09-15, 7:03 PM | Message # 18
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Quote (JonNny)
I hope you ment that a unit will GET an item with winning in the area

No the winner will receive a Siut which is Based on a Goblin Zepeline. You can enter it and fight as long its not getting destroyed. If its destroyed you die and will get revived as a normal Archer again. Siut will be based on Goblin Shreder.
It has explosive Shots, Bombing and some other abbilities.

I will try to make the spell on my own again. In next uplad you will see if i was intellient enough :/

Next week when i upload the new status i will adda changelog smile

Added (2008-09-15, 7:03 Pm)
---------------------------------------------
Ok, i think thats the actuall changelog but probably some of theese things are allready in uploaded before vers dunno :/

-Added Glevenarena
-Added All vs All arena
-Added Totem of Revnge (item)
-Added Ankh of Reinkernation (item)
-Fixed some Mapchange errors
-Added Searing and Exploding bow upgrade
-Added CTF starting Cinematic
-Added new map subnken Isles
-Decresed line of Sight of Archers
-Added Treemorph
-fixed some Floatingtexts
-fixed CTF revive error
-Added Dagger (item)
-Terrainchanges
-Added Battlesiut
-Added far camera (-cam 2)
-Added Horn of Escape (item)
-Added Minimap picture
-Automapchange and Arenatimers
-Dead Archers can drop Tomes of ExP
-Reduced XP
-Added different Runetypes
-Changed Jade Boots
-added command -ms

And everything is bugged -.- and does not work correctly tt

http://rapidshare.com/files/145492608/Archers_vX.w3x.html


www.archers.tk
 
JonNnyDate: Monday, 2008-09-15, 10:08 PM | Message # 19
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Ok , i see alot of changes smile

but unfortunately also some bad things

[+] Terrain looks quite good
[+] I like the Arena
[!] There seem to be 2 different maps , a change to the same map is senceless
[!] Does this "loading" have any sense?
[!] Mapchange every 90 seconds is too fast in my opinion
[!] Arena is Bugged , all were disqualified but didn end
[!] This Bomb Spell(Firerain) looks overpowered - ruge area and kills everythig in it (got 15 kills per cast)

keep on working ! Map is improoving !


 
AnominesDate: Tuesday, 2008-09-16, 0:01 AM | Message # 20
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Yeah, everything i post here is not official :P
Its just the current state i am working on.
Arenas are bugged like hell :/
Also using fireburn as damage of gleves is quite shity. I dont know why putting Tems together in the end of all vs all does not work. Its still all vs all if the next map starts.
The Loading has no sense, but i was to lazy to make the respawn triggers for fast changes xD Also i thought it looks "professional". :P But i agree 10 secs is much to long for "just" style.
this 90 sec mapchange is just for testing. Normally the map will change every 10 mins and arena every 15 mins.

Firerain is a dummy for Orbital Bombardement spell, if you know it smile
It won a hive spell contest or sth. . Cool spell

Because of the Mapchange to the same map. You have an ide how to disqualify the current map from the random interger trigger?


www.archers.tk
 
HankyDate: Tuesday, 2008-09-16, 11:34 AM | Message # 21
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Hmm... if you want we could give you your own thread. If no one have anything against it. And that with the random trigger. Just make add a boolean array to your trigger array and if a map is in use just set the boolean to true. And then if you have again this mapchange just prove if the random choosen map is in use per proving the boolean. If its in use then just run the trigger a second time. That should be the solution when I understood your question right ;).


Made by Smoe reworked by GiR aka Darkt3mpl3r
 
AnominesDate: Tuesday, 2008-09-16, 7:30 PM | Message # 22
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Thank you for your offer, but i think i dont need an extra "Hosted Project" status.
I will not open more than one Thread, so it has no real sense :/

Yah, Boolean..right. Im so stupid ^^
Thx


www.archers.tk
 
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